Next
Generation e-Learning: from Web 2.0 to Web 3.0
Prof. Vassil
Alexandrov, University of Reading, UK
As the world begins
to understand the Web 2.0 concept, ideas on how to apply this platform
are
beginning to emerge. It is beginning to be clear how the transitions
from
receiver to producer of information, from static to dynamic contents,
from
control of the few to the wisdom of the crowds, from leaning of
software to the
use of services can be used for learning, specifically collaborative
learning.
Nevertheless, two new approaches are also making progress on the
educational
technology arena: games and 3Di technology. They share one single
characteristic: they are synchronic, but in everything else they are
different.
In game based programming we use competition as motivator. Learning is
the
result of competitive interaction. In Web 3.0’s 3D interactive
technology (3Di)
the motivation is real-life like interaction and learning is the result
visualization and collaboration. In such environments students
contribute their
own elements of learning using platforms that instead of managing
learning
provide value transfer of learning objects and orchestrate resources
for
learning. These approaches seem promising. Nevertheless there is one
big
caveat, one that is as old as gaming, 3D and interaction technology.
There is
evidence that the skills acquired in synthetic environments, such as
software
games and virtual worlds do not transfer to real-life. The purpose of
this
workshop is to review new approaches to education based on gamming, Web
3Di
technology and collaboration, this is what we call Web 3.0. The key
topics are:
Web 2.0, 3Di and i-3D technology and learning
Game Based Learning
Collaborative virtual environments and learning
3D Visualization and learning
3D Synchronous learning
Dynamic knowledge discovery
Advanced educational/pedagogical models
Visualization and interaction as motivators for learning
Active learning through virtual environments
Contributions:
Designing Integrated Learning
Process for Web 3.0 Environments for Education: Nia
Alexandrov*, Vassil Alexandrov*, Raul Ramirez-Velarde**; *ACET
Centre, The University of Reading , **ITESM -Campus Monterrey
Enhancing Engagement: Mobility
Tools in ACET Virtual Classrooms: Ismael Bhana, David Johnson; ACET
Centre, The University of Reading
Games and e-learning:
Nina Cherenkova, Nia Alexandrov; ACET Centre, The
University of Reading
Developing Interactive 3D Worlds
for Education: Nia Alexandrov*, Vassil Alexandrov*, Raul
Ramirez-Velarde**; *ACET Centre, The University of Reading
,**ITESM -Campus Monterrey
Is Virtual Reality a memorable
experience in an educational context? Ronan Jamieson, ACET
Centre, The University of Reading
Semantic Learning Object
Metadata Repositories - Architecture and Integration: Elena
Mena*, Nikolaos Korfiatis**, Daniel Rodriguez* and Salvador
Sanchez-Alonso*; *University of Alcala, ** Copenhagen Business
School
Presenters:
Vassil
Alexandrov, MSc, Moscow State University, Russia, PhD, Bulgarian
Academy of Sciences, Bulgaria. Professor in Computational Science
(since 2002) and Director of the Centre for Advanced Computing and
Emerging Technologies, University of Reading, since 2003.
Raul
Ramirez-Velarde, MSc and PhD, Tecnologico de Monterrety,
Campus Monterrey, Mexico; and Member of the Nacional Accreditation
Council for Informatics and Computation (CONAIC), Mexico.
Nia
Alexandrov, MSc, Sofia University of Technology, Sofia, Bulgaria
Ismail
Bhana, MSc, University of Reading, UK
Nina
Cherenkova, MSc, University of Reading, UK
David
Johnson, MSc, University of Reading, UK
Ronan
Jamieson, MSc, University of Reading, UK
Teeroumanee Nadan, University of
Reading, UK
Daniel
Rodriguez, Ph. D., University of Reading, UK