Today, electronic games are more than just pastimes – they are platforms through which we experience virtual situations, try out strategies, and develop respectively simulate new ideas. Game-Based Learning is set to grow rapidly in the near future. Its wide range of engineering applications include automotive, aerospace and systems engineering, medicine, banking, and management. In this context, applying games to education proves to be more and more a very promising concept to strengthen self-regulated personalized learning.
Thus, the special track Game-Based Learning within the ICL 2017 Conference, 27-29 September 2017, aims at discussing theoretical concepts and successful applications of game-based learning in the context of engineering education or further studies in this field.
We kindly invite authors to submit their full papers for review by 22 May 2017 latest, following the submission guidelines at http://www.icl-conference.org/icl2017/paper_preparation.php.
|19 Apr 2017||Submission of structured abstracts (full, short paper), Special Session Proposals|
|24 Apr 2017||Invitation for complete paper submission (full, short papers)|
|22 May 2017||Submission deadline for full and short papers, work in progress, special sessions’ papers, posters, workshops, tutorials|
|07 Jun 2017||Notification of Acceptance|
|10 Jul 2017||Author Registration Deadline & Camera-ready Due|
|27 Sep 2017||Conference Opening|